Link class

Link objects are references to filesystem links.

Link objects are references to filesystem links.

Implements:

Constructors

Creates a Link object.
Link.fromUri ( Uri uri )
Creates a Link object.

Instance Properties

absolute Link
read-only
isAbsolute bool Inherited
read-only
parent Directory Inherited
read-only
path String Inherited
read-only
uri Uri Inherited
read-only

Instance Methods

create ( String target, {bool recursive: false} ) → Future<Link>
Creates a symbolic link. Returns a Future<Link> that completes with the link when it has been created. If the link exists, the future will complete with an error.
createSync ( String target, {bool recursive: false} ) → void
Synchronously create the link. Calling createSync on an existing link will throw an exception.
updateSync ( String target ) → void
Synchronously updates the link. Calling updateSync on a non-existing link will throw an exception.
update ( String target ) → Future<Link>
Updates the link. Returns a Future<Link> that completes with the link when it has been updated. Calling update on a non-existing link will complete its returned future with an exception.
Resolves the path of a file system object relative to the current working directory, resolving all symbolic links on the path and resolving all .. and . path segments.
resolveSymbolicLinksSync ( ) → String
Resolves the path of a file system object relative to the current working directory, resolving all symbolic links on the path and resolving all .. and . path segments.
rename ( String newPath ) → Future<Link>
Renames this link. Returns a Future<Link> that completes with a Link instance for the renamed link.
renameSync ( String newPath ) → Link
Synchronously renames this link. Returns a Link instance for the renamed link.
target ( ) → Future<String>
Gets the target of the link. Returns a future that completes with the path to the target.
targetSync ( ) → String
Synchronously gets the target of the link. Returns the path to the target.
watch Inherited ( {int events: FileSystemEvent.ALL, bool recursive: false} ) → Stream<FileSystemEvent>
Start watching the FileSystemEntity for changes.
deleteSync Inherited ( {bool recursive: false} ) → void
Synchronously deletes this FileSystemEntity.
stat Inherited ( ) → Future<FileStat>
Calls the operating system's stat() function on the path of this FileSystemEntity. Identical to FileStat.stat(this.path).
existsSync Inherited ( ) → bool
Synchronously checks whether the file system entity with this path exists.
delete Inherited ( {bool recursive: false} ) → Future<FileSystemEntity>
Deletes this FileSystemEntity.
exists Inherited ( ) → Future<bool>
Checks whether the file system entity with this path exists. Returns a Future<bool> that completes with the result.
statSync Inherited ( ) → FileStat
Synchronously calls the operating system's stat() function on the path of this FileSystemEntity. Identical to FileStat.statSync(this.path).