RenderingContext class

Annotated by:
  • DomName('WebGLRenderingContext')
  • SupportedBrowser(SupportedBrowser.CHROME)
  • SupportedBrowser(SupportedBrowser.FIREFOX)
  • Experimental()
  • Unstable()
Implements:

Constants

ACTIVE_ATTRIBUTES = 0x8B89
ACTIVE_TEXTURE = 0x84E0
ACTIVE_UNIFORMS = 0x8B86
ALIASED_LINE_WIDTH_RANGE = 0x846E
ALIASED_POINT_SIZE_RANGE = 0x846D
ALPHA = 0x1906
ALPHA_BITS = 0x0D55
ALWAYS = 0x0207
ARRAY_BUFFER = 0x8892
ARRAY_BUFFER_BINDING = 0x8894
ATTACHED_SHADERS = 0x8B85
BACK = 0x0405
BLEND = 0x0BE2
BLEND_COLOR = 0x8005
BLEND_DST_ALPHA = 0x80CA
BLEND_DST_RGB = 0x80C8
BLEND_EQUATION = 0x8009
BLEND_EQUATION_ALPHA = 0x883D
BLEND_EQUATION_RGB = 0x8009
BLEND_SRC_ALPHA = 0x80CB
BLEND_SRC_RGB = 0x80C9
BLUE_BITS = 0x0D54
BOOL = 0x8B56
BOOL_VEC2 = 0x8B57
BOOL_VEC3 = 0x8B58
BOOL_VEC4 = 0x8B59
BROWSER_DEFAULT_WEBGL = 0x9244
BUFFER_SIZE = 0x8764
BUFFER_USAGE = 0x8765
BYTE = 0x1400
CCW = 0x0901
CLAMP_TO_EDGE = 0x812F
COLOR_ATTACHMENT0 = 0x8CE0
COLOR_BUFFER_BIT = 0x00004000
COLOR_CLEAR_VALUE = 0x0C22
COLOR_WRITEMASK = 0x0C23
COMPILE_STATUS = 0x8B81
COMPRESSED_TEXTURE_FORMATS = 0x86A3
CONSTANT_ALPHA = 0x8003
CONSTANT_COLOR = 0x8001
CONTEXT_LOST_WEBGL = 0x9242
CULL_FACE = 0x0B44
CULL_FACE_MODE = 0x0B45
CURRENT_PROGRAM = 0x8B8D
CURRENT_VERTEX_ATTRIB = 0x8626
CW = 0x0900
DECR = 0x1E03
DECR_WRAP = 0x8508
DELETE_STATUS = 0x8B80
DEPTH_ATTACHMENT = 0x8D00
DEPTH_BITS = 0x0D56
DEPTH_BUFFER_BIT = 0x00000100
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_COMPONENT = 0x1902
DEPTH_COMPONENT16 = 0x81A5
DEPTH_FUNC = 0x0B74
DEPTH_RANGE = 0x0B70
DEPTH_STENCIL = 0x84F9
DEPTH_STENCIL_ATTACHMENT = 0x821A
DEPTH_TEST = 0x0B71
DEPTH_WRITEMASK = 0x0B72
DITHER = 0x0BD0
DONT_CARE = 0x1100
DST_ALPHA = 0x0304
DST_COLOR = 0x0306
DYNAMIC_DRAW = 0x88E8
ELEMENT_ARRAY_BUFFER = 0x8893
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
EQUAL = 0x0202
FASTEST = 0x1101
FLOAT = 0x1406
FLOAT_MAT2 = 0x8B5A
FLOAT_MAT3 = 0x8B5B
FLOAT_MAT4 = 0x8B5C
FLOAT_VEC2 = 0x8B50
FLOAT_VEC3 = 0x8B51
FLOAT_VEC4 = 0x8B52
FRAGMENT_SHADER = 0x8B30
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_COMPLETE = 0x8CD5
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
FRAMEBUFFER_UNSUPPORTED = 0x8CDD
FRONT = 0x0404
FRONT_AND_BACK = 0x0408
FRONT_FACE = 0x0B46
FUNC_ADD = 0x8006
FUNC_REVERSE_SUBTRACT = 0x800B
FUNC_SUBTRACT = 0x800A
GENERATE_MIPMAP_HINT = 0x8192
GEQUAL = 0x0206
GREATER = 0x0204
GREEN_BITS = 0x0D53
HIGH_FLOAT = 0x8DF2
HIGH_INT = 0x8DF5
IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
INCR = 0x1E02
INCR_WRAP = 0x8507
INT = 0x1404
INT_VEC2 = 0x8B53
INT_VEC3 = 0x8B54
INT_VEC4 = 0x8B55
INVALID_ENUM = 0x0500
INVALID_FRAMEBUFFER_OPERATION = 0x0506
INVALID_OPERATION = 0x0502
INVALID_VALUE = 0x0501
INVERT = 0x150A
KEEP = 0x1E00
LEQUAL = 0x0203
LESS = 0x0201
LINEAR = 0x2601
LINEAR_MIPMAP_LINEAR = 0x2703
LINEAR_MIPMAP_NEAREST = 0x2701
LINES = 0x0001
LINE_LOOP = 0x0002
LINE_STRIP = 0x0003
LINE_WIDTH = 0x0B21
LOW_FLOAT = 0x8DF0
LOW_INT = 0x8DF3
LUMINANCE = 0x1909
LUMINANCE_ALPHA = 0x190A
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
MAX_RENDERBUFFER_SIZE = 0x84E8
MAX_TEXTURE_IMAGE_UNITS = 0x8872
MAX_TEXTURE_SIZE = 0x0D33
MAX_VARYING_VECTORS = 0x8DFC
MAX_VERTEX_ATTRIBS = 0x8869
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
MAX_VIEWPORT_DIMS = 0x0D3A
MEDIUM_FLOAT = 0x8DF1
MEDIUM_INT = 0x8DF4
MIRRORED_REPEAT = 0x8370
NEAREST = 0x2600
NEAREST_MIPMAP_LINEAR = 0x2702
NEAREST_MIPMAP_NEAREST = 0x2700
NEVER = 0x0200
NICEST = 0x1102
NONE = 0
NOTEQUAL = 0x0205
NO_ERROR = 0
ONE = 1
ONE_MINUS_CONSTANT_ALPHA = 0x8004
ONE_MINUS_CONSTANT_COLOR = 0x8002
ONE_MINUS_DST_ALPHA = 0x0305
ONE_MINUS_DST_COLOR = 0x0307
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_SRC_COLOR = 0x0301
OUT_OF_MEMORY = 0x0505
PACK_ALIGNMENT = 0x0D05
POINTS = 0x0000
POLYGON_OFFSET_FACTOR = 0x8038
POLYGON_OFFSET_FILL = 0x8037
POLYGON_OFFSET_UNITS = 0x2A00
RED_BITS = 0x0D52
RENDERBUFFER = 0x8D41
RENDERBUFFER_ALPHA_SIZE = 0x8D53
RENDERBUFFER_BINDING = 0x8CA7
RENDERBUFFER_BLUE_SIZE = 0x8D52
RENDERBUFFER_DEPTH_SIZE = 0x8D54
RENDERBUFFER_GREEN_SIZE = 0x8D51
RENDERBUFFER_HEIGHT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
RENDERBUFFER_RED_SIZE = 0x8D50
RENDERBUFFER_STENCIL_SIZE = 0x8D55
RENDERBUFFER_WIDTH = 0x8D42
RENDERER = 0x1F01
REPEAT = 0x2901
REPLACE = 0x1E01
RGB = 0x1907
RGB565 = 0x8D62
RGB5_A1 = 0x8057
RGBA = 0x1908
RGBA4 = 0x8056
SAMPLER_2D = 0x8B5E
SAMPLER_CUBE = 0x8B60
SAMPLES = 0x80A9
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_BUFFERS = 0x80A8
SAMPLE_COVERAGE = 0x80A0
SAMPLE_COVERAGE_INVERT = 0x80AB
SAMPLE_COVERAGE_VALUE = 0x80AA
SCISSOR_BOX = 0x0C10
SCISSOR_TEST = 0x0C11
SHADER_TYPE = 0x8B4F
SHADING_LANGUAGE_VERSION = 0x8B8C
SHORT = 0x1402
SRC_ALPHA = 0x0302
SRC_ALPHA_SATURATE = 0x0308
SRC_COLOR = 0x0300
STATIC_DRAW = 0x88E4
STENCIL_ATTACHMENT = 0x8D20
STENCIL_BACK_FAIL = 0x8801
STENCIL_BACK_FUNC = 0x8800
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
STENCIL_BACK_REF = 0x8CA3
STENCIL_BACK_VALUE_MASK = 0x8CA4
STENCIL_BACK_WRITEMASK = 0x8CA5
STENCIL_BITS = 0x0D57
STENCIL_BUFFER_BIT = 0x00000400
STENCIL_CLEAR_VALUE = 0x0B91
STENCIL_FAIL = 0x0B94
STENCIL_FUNC = 0x0B92
STENCIL_INDEX = 0x1901
STENCIL_INDEX8 = 0x8D48
STENCIL_PASS_DEPTH_FAIL = 0x0B95
STENCIL_PASS_DEPTH_PASS = 0x0B96
STENCIL_REF = 0x0B97
STENCIL_TEST = 0x0B90
STENCIL_VALUE_MASK = 0x0B93
STENCIL_WRITEMASK = 0x0B98
STREAM_DRAW = 0x88E0
SUBPIXEL_BITS = 0x0D50
TEXTURE = 0x1702
TEXTURE0 = 0x84C0
TEXTURE1 = 0x84C1
TEXTURE10 = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE2 = 0x84C2
TEXTURE20 = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE3 = 0x84C3
TEXTURE30 = 0x84DE
TEXTURE31 = 0x84DF
TEXTURE4 = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE_2D = 0x0DE1
TEXTURE_BINDING_2D = 0x8069
TEXTURE_BINDING_CUBE_MAP = 0x8514
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TRIANGLES = 0x0004
TRIANGLE_FAN = 0x0006
TRIANGLE_STRIP = 0x0005
UNPACK_ALIGNMENT = 0x0CF5
UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243
UNPACK_FLIP_Y_WEBGL = 0x9240
UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241
UNSIGNED_BYTE = 0x1401
UNSIGNED_INT = 0x1405
UNSIGNED_SHORT = 0x1403
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_SHORT_5_6_5 = 0x8363
VALIDATE_STATUS = 0x8B83
VENDOR = 0x1F00
VERSION = 0x1F02
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
VERTEX_SHADER = 0x8B31
VIEWPORT = 0x0BA2
ZERO = 0

Static Properties

supported bool
read-only

Instance Properties

canvas CanvasElement
read-only
drawingBufferHeight int
read-only
drawingBufferWidth int
read-only

Instance Methods

activeTexture ( int texture ) → void
attachShader ( Program program, Shader shader ) → void
bindAttribLocation ( Program program, int index, String name ) → void
bindBuffer ( int target, Buffer buffer ) → void
bindFramebuffer ( int target, Framebuffer framebuffer ) → void
bindRenderbuffer ( int target, Renderbuffer renderbuffer ) → void
bindTexture ( int target, Texture texture ) → void
blendColor ( num red, num green, num blue, num alpha ) → void
blendEquation ( int mode ) → void
blendEquationSeparate ( int modeRGB, int modeAlpha ) → void
blendFunc ( int sfactor, int dfactor ) → void
blendFuncSeparate ( int srcRGB, int dstRGB, int srcAlpha, int dstAlpha ) → void
bufferByteData ( int target, ByteBuffer data, int usage ) → void
bufferData ( int target, data_OR_size, int usage ) → void
bufferDataTyped ( int target, TypedData data, int usage ) → void
bufferSubByteData ( int target, int offset, ByteBuffer data ) → void
bufferSubData ( int target, int offset, data ) → void
bufferSubDataTyped ( int target, int offset, TypedData data ) → void
checkFramebufferStatus ( int target ) → int
clear ( int mask ) → void
clearColor ( num red, num green, num blue, num alpha ) → void
clearDepth ( num depth ) → void
clearStencil ( int s ) → void
colorMask ( bool red, bool green, bool blue, bool alpha ) → void
compileShader ( Shader shader ) → void
compressedTexImage2D ( int target, int level, int internalformat, int width, int height, int border, TypedData data ) → void
compressedTexSubImage2D ( int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data ) → void
copyTexImage2D ( int target, int level, int internalformat, int x, int y, int width, int height, int border ) → void
copyTexSubImage2D ( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) → void
createBuffer ( ) → Buffer
createFramebuffer ( ) → Framebuffer
createProgram ( ) → Program
createRenderbuffer ( ) → Renderbuffer
createShader ( int type ) → Shader
createTexture ( ) → Texture
cullFace ( int mode ) → void
deleteBuffer ( Buffer buffer ) → void
deleteFramebuffer ( Framebuffer framebuffer ) → void
deleteProgram ( Program program ) → void
deleteRenderbuffer ( Renderbuffer renderbuffer ) → void
deleteShader ( Shader shader ) → void
deleteTexture ( Texture texture ) → void
depthFunc ( int func ) → void
depthMask ( bool flag ) → void
depthRange ( num zNear, num zFar ) → void
detachShader ( Program program, Shader shader ) → void
disable ( int cap ) → void
disableVertexAttribArray ( int index ) → void
drawArrays ( int mode, int first, int count ) → void
drawElements ( int mode, int count, int type, int offset ) → void
enable ( int cap ) → void
enableVertexAttribArray ( int index ) → void
finish ( ) → void
flush ( ) → void
framebufferRenderbuffer ( int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer ) → void
framebufferTexture2D ( int target, int attachment, int textarget, Texture texture, int level ) → void
frontFace ( int mode ) → void
generateMipmap ( int target ) → void
getActiveAttrib ( Program program, int index ) → ActiveInfo
getActiveUniform ( Program program, int index ) → ActiveInfo
getAttachedShaders ( Program program ) → List<Shader>
getAttribLocation ( Program program, String name ) → int
getBufferParameter ( int target, int pname ) → Object
getContextAttributes ( ) → ContextAttributes
getError ( ) → int
getExtension ( String name ) → Object
getFramebufferAttachmentParameter ( int target, int attachment, int pname ) → Object
getParameter ( int pname ) → Object
getProgramInfoLog ( Program program ) → String
getProgramParameter ( Program program, int pname ) → Object
getRenderbufferParameter ( int target, int pname ) → Object
getShaderInfoLog ( Shader shader ) → String
getShaderParameter ( Shader shader, int pname ) → Object
getShaderPrecisionFormat ( int shadertype, int precisiontype ) → ShaderPrecisionFormat
getShaderSource ( Shader shader ) → String
getSupportedExtensions ( ) → List<String>
getTexParameter ( int target, int pname ) → Object
getUniform ( Program program, UniformLocation location ) → Object
getUniformLocation ( Program program, String name ) → UniformLocation
getVertexAttrib ( int index, int pname ) → Object
getVertexAttribOffset ( int index, int pname ) → int
hint ( int target, int mode ) → void
isBuffer ( Buffer buffer ) → bool
isContextLost ( ) → bool
isEnabled ( int cap ) → bool
isFramebuffer ( Framebuffer framebuffer ) → bool
isProgram ( Program program ) → bool
isRenderbuffer ( Renderbuffer renderbuffer ) → bool
isShader ( Shader shader ) → bool
isTexture ( Texture texture ) → bool
lineWidth ( num width ) → void
linkProgram ( Program program ) → void
pixelStorei ( int pname, int param ) → void
polygonOffset ( num factor, num units ) → void
readPixels ( int x, int y, int width, int height, int format, int type, TypedData pixels ) → void
renderbufferStorage ( int target, int internalformat, int width, int height ) → void
sampleCoverage ( num value, bool invert ) → void
scissor ( int x, int y, int width, int height ) → void
shaderSource ( Shader shader, String string ) → void
stencilFunc ( int func, int ref, int mask ) → void
stencilFuncSeparate ( int face, int func, int ref, int mask ) → void
stencilMask ( int mask ) → void
stencilMaskSeparate ( int face, int mask ) → void
stencilOp ( int fail, int zfail, int zpass ) → void
stencilOpSeparate ( int face, int fail, int zfail, int zpass ) → void
texImage2D ( int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels] ) → void
texImage2DCanvas ( int target, int level, int internalformat, int format, int type, CanvasElement canvas ) → void
texImage2DImage ( int target, int level, int internalformat, int format, int type, ImageElement image ) → void
texImage2DImageData ( int target, int level, int internalformat, int format, int type, ImageData pixels ) → void
texImage2DVideo ( int target, int level, int internalformat, int format, int type, VideoElement video ) → void
texParameterf ( int target, int pname, num param ) → void
texParameteri ( int target, int pname, int param ) → void
texSubImage2D ( int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels] ) → void
texSubImage2DCanvas ( int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas ) → void
texSubImage2DImage ( int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image ) → void
texSubImage2DImageData ( int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels ) → void
texSubImage2DVideo ( int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video ) → void
uniform1f ( UniformLocation location, num x ) → void
uniform1fv ( UniformLocation location, Float32List v ) → void
uniform1i ( UniformLocation location, int x ) → void
uniform1iv ( UniformLocation location, Int32List v ) → void
uniform2f ( UniformLocation location, num x, num y ) → void
uniform2fv ( UniformLocation location, Float32List v ) → void
uniform2i ( UniformLocation location, int x, int y ) → void
uniform2iv ( UniformLocation location, Int32List v ) → void
uniform3f ( UniformLocation location, num x, num y, num z ) → void
uniform3fv ( UniformLocation location, Float32List v ) → void
uniform3i ( UniformLocation location, int x, int y, int z ) → void
uniform3iv ( UniformLocation location, Int32List v ) → void
uniform4f ( UniformLocation location, num x, num y, num z, num w ) → void
uniform4fv ( UniformLocation location, Float32List v ) → void
uniform4i ( UniformLocation location, int x, int y, int z, int w ) → void
uniform4iv ( UniformLocation location, Int32List v ) → void
uniformMatrix2fv ( UniformLocation location, bool transpose, Float32List array ) → void
uniformMatrix3fv ( UniformLocation location, bool transpose, Float32List array ) → void
uniformMatrix4fv ( UniformLocation location, bool transpose, Float32List array ) → void
useProgram ( Program program ) → void
validateProgram ( Program program ) → void
vertexAttrib1f ( int indx, num x ) → void
vertexAttrib1fv ( int indx, Float32List values ) → void
vertexAttrib2f ( int indx, num x, num y ) → void
vertexAttrib2fv ( int indx, Float32List values ) → void
vertexAttrib3f ( int indx, num x, num y, num z ) → void
vertexAttrib3fv ( int indx, Float32List values ) → void
vertexAttrib4f ( int indx, num x, num y, num z, num w ) → void
vertexAttrib4fv ( int indx, Float32List values ) → void
vertexAttribPointer ( int indx, int size, int type, bool normalized, int stride, int offset ) → void
viewport ( int x, int y, int width, int height ) → void
texImage2DUntyped ( int targetTexture, int levelOfDetail, int internalFormat, int format, int type, data ) → void
Sets the currently bound texture to data.
texImage2DTyped ( int targetTexture, int levelOfDetail, int internalFormat, int width, int height, int border, int format, int type, TypedData data ) → void
Sets the currently bound texture to data.
texSubImage2DUntyped ( int targetTexture, int levelOfDetail, int xOffset, int yOffset, int format, int type, data ) → void
Updates a sub-rectangle of the currently bound texture to data.
texSubImage2DTyped ( int targetTexture, int levelOfDetail, int xOffset, int yOffset, int width, int height, int format, int type, TypedData data ) → void
Updates a sub-rectangle of the currently bound texture to data.