The ZLibCodec encodes raw bytes to ZLib compressed bytes and decodes ZLib compressed bytes to raw bytes.

Extends

Properties

Converter<List<int>,List<int>> decoder
read-only
Get a ZLibDecoder for decoding ZLib compressed data.
List<int> dictionary
read-only
Initial compression dictionary.
Converter<List<int>,List<int>> encoder
read-only
Get a ZLibEncoder for encoding to ZLib compressed data.
bool gzip
read-only
When true, GZip frames will be added to the compressed data.
Codec<List<int>,List<int>> inverted
read-only, inherited
Inverts this.
int level
read-only
The compression-level can be set in the range of -1..9, with 6 being the default compression level. Levels above 6 will have higher compression rates at the cost of more CPU and memory usage. Levels below 6 will use less CPU and memory at the cost of lower compression rates.
int memLevel
read-only
Specifies how much memory should be allocated for the internal compression state. 1 uses minimum memory but is slow and reduces compression ratio; 9 uses maximum memory for optimal speed. The default value is 8.
bool raw
read-only
When true, deflate generates raw data with no zlib header or trailer, and will not compute an adler32 check value
int strategy
read-only
Tunes the compression algorithm. Use the value STRATEGYDEFAULT for normal data, STRATEGYFILTERED for data produced by a filter (or predictor), STRATEGYHUFFMANONLY to force Huffman encoding only (no string match), or STRATEGY_RLE to limit match distances to one (run-length encoding).
int windowBits
read-only
Base two logarithm of the window size (the size of the history buffer). It should be in the range 8..15. Larger values result in better compression at the expense of memory usage. The default value is 15

Constructors

ZLibCodec({int level: ZLibOption.DEFAULT_LEVEL, int windowBits: ZLibOption.DEFAULT_WINDOW_BITS, int memLevel: ZLibOption.DEFAULT_MEM_LEVEL, int strategy: ZLibOption.STRATEGY_DEFAULT, List<int> dictionary: null, bool raw: false, bool gzip: false})

Methods

decode(List<int> encoded) → List<int>
inherited
encode(List<int> input) → List<int>
inherited
fuse(Codec<List<int>> other) → Codec<List<int>>
inherited
Fuses this with other.