A Codec encodes and (if supported) decodes data.
Codecs can be fused. For example fusing JSON and UTF8 produces an encoder that can convert Json objects directly to bytes, or can decode bytes directly to json objects.
Fused codecs generally attempt to optimize the operations and can be faster than executing each step of an encoding separately.
Codecs are still experimental and are subject to change without notice.
- Implemented by
Constructors
- Codec()
-
const
Properties
- decoder → Converter<T, S>
-
Returns the decoder of
this
, converting fromT
toS
.…read-only - encoder → Converter<S, T>
-
Returns the encoder from
S
toT
.…read-only - hashCode → int
-
Get a hash code for this object.…
read-only, inherited - inverted → Codec<T, S>
-
Inverts
this
.…read-only - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.…
inherited
Methods
-
decode(
T encoded) → S -
encode(
S input) → T -
fuse(
Codec<T, dynamic> other) → Codec<S, dynamic> -
Fuses
this
withother
.… -
noSuchMethod(
Invocation invocation) → dynamic -
noSuchMethod is invoked when users invoke a non-existent method on an object. The name of the method and the arguments of the invocation are passed to noSuchMethod in an Invocation. If noSuchMethod returns a value, that value becomes the result of the original invocation.…
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited