1. DomName('WebGL2RenderingContext.getAttachedShaders')
  2. DocsEditable()
  3. Experimental()
List<Shader> getAttachedShaders(Program program)

Source

@DomName('WebGL2RenderingContext.getAttachedShaders')
@DocsEditable()
@Experimental() // untriaged
List<Shader> getAttachedShaders(Program program) => wrap_jso(_blink.BlinkWebGL2RenderingContext.instance.getAttachedShaders_Callback_1_(unwrap_jso(this), unwrap_jso(program)));