1. DomName('WebGL2RenderingContext.shaderSource')
  2. DocsEditable()
  3. Experimental()
void shaderSource(Shader shader, String string)

Source

@DomName('WebGL2RenderingContext.shaderSource')
@DocsEditable()
@Experimental() // untriaged
void shaderSource(Shader shader, String string) => _blink.BlinkWebGL2RenderingContext.instance.shaderSource_Callback_2_(unwrap_jso(this), unwrap_jso(shader), string);