1. DomName('WebGL2RenderingContext.getShaderParameter')
  2. DocsEditable()
  3. Experimental()
Object getShaderParameter(Shader shader, int pname)

Source

@DomName('WebGL2RenderingContext.getShaderParameter')
@DocsEditable()
@Experimental() // untriaged
Object getShaderParameter(Shader shader, int pname) => wrap_jso(_blink.BlinkWebGL2RenderingContext.instance.getShaderParameter_Callback_2_(unwrap_jso(this), unwrap_jso(shader), pname));