- DomName('WebGL2RenderingContext.attachShader')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.attachShader')
@DocsEditable()
@Experimental() // untriaged
void attachShader(Program program, Shader shader) => _blink.BlinkWebGL2RenderingContext.instance.attachShader_Callback_2_(unwrap_jso(this), unwrap_jso(program), unwrap_jso(shader));