1. DomName('WebGL2RenderingContext.fenceSync')
  2. DocsEditable()
  3. Experimental()
Sync fenceSync(int condition, int flags)

Source

@DomName('WebGL2RenderingContext.fenceSync')
@DocsEditable()
@Experimental() // untriaged
Sync fenceSync(int condition, int flags) => wrap_jso(_blink.BlinkWebGL2RenderingContext.instance.fenceSync_Callback_2_(unwrap_jso(this), condition, flags));