1. DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
  2. DocsEditable()
  3. Experimental()
Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname)

Source

@DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
@DocsEditable()
@Experimental() // untriaged
Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname) => wrap_jso(_blink.BlinkWebGL2RenderingContext.instance.getActiveUniformBlockParameter_Callback_3_(unwrap_jso(this), unwrap_jso(program), uniformBlockIndex, pname));