- Inheritance
- Object
- JSObject
- DartHtmlDomObject
- RenderingContext2
- Annotations
- DocsEditable()
- DomName('WebGL2RenderingContext')
- Experimental()
Constants
- ACTIVE_ATTRIBUTES → int
-
0x8B89
- ACTIVE_TEXTURE → int
-
0x84E0
- ACTIVE_UNIFORMS → int
-
0x8B86
- ALIASED_LINE_WIDTH_RANGE → int
-
0x846E
- ALIASED_POINT_SIZE_RANGE → int
-
0x846D
- ALPHA → int
-
0x1906
- ALPHA_BITS → int
-
0x0D55
- ALWAYS → int
-
0x0207
- ARRAY_BUFFER → int
-
0x8892
- ARRAY_BUFFER_BINDING → int
-
0x8894
- ATTACHED_SHADERS → int
-
0x8B85
- BACK → int
-
0x0405
- BLEND → int
-
0x0BE2
- BLEND_COLOR → int
-
0x8005
- BLEND_DST_ALPHA → int
-
0x80CA
- BLEND_DST_RGB → int
-
0x80C8
- BLEND_EQUATION → int
-
0x8009
- BLEND_EQUATION_ALPHA → int
-
0x883D
- BLEND_EQUATION_RGB → int
-
0x8009
- BLEND_SRC_ALPHA → int
-
0x80CB
- BLEND_SRC_RGB → int
-
0x80C9
- BLUE_BITS → int
-
0x0D54
- BOOL → int
-
0x8B56
- BOOL_VEC2 → int
-
0x8B57
- BOOL_VEC3 → int
-
0x8B58
- BOOL_VEC4 → int
-
0x8B59
- BROWSER_DEFAULT_WEBGL → int
-
0x9244
- BUFFER_SIZE → int
-
0x8764
- BUFFER_USAGE → int
-
0x8765
- BYTE → int
-
0x1400
- CCW → int
-
0x0901
- CLAMP_TO_EDGE → int
-
0x812F
- COLOR_ATTACHMENT0 → int
-
0x8CE0
- COLOR_BUFFER_BIT → int
-
0x00004000
- COLOR_CLEAR_VALUE → int
-
0x0C22
- COLOR_WRITEMASK → int
-
0x0C23
- COMPILE_STATUS → int
-
0x8B81
- COMPRESSED_TEXTURE_FORMATS → int
-
0x86A3
- CONSTANT_ALPHA → int
-
0x8003
- CONSTANT_COLOR → int
-
0x8001
- CONTEXT_LOST_WEBGL → int
-
0x9242
- CULL_FACE → int
-
0x0B44
- CULL_FACE_MODE → int
-
0x0B45
- CURRENT_PROGRAM → int
-
0x8B8D
- CURRENT_VERTEX_ATTRIB → int
-
0x8626
- CW → int
-
0x0900
- DECR → int
-
0x1E03
- DECR_WRAP → int
-
0x8508
- DELETE_STATUS → int
-
0x8B80
- DEPTH_ATTACHMENT → int
-
0x8D00
- DEPTH_BITS → int
-
0x0D56
- DEPTH_BUFFER_BIT → int
-
0x00000100
- DEPTH_CLEAR_VALUE → int
-
0x0B73
- DEPTH_COMPONENT → int
-
0x1902
- DEPTH_COMPONENT16 → int
-
0x81A5
- DEPTH_FUNC → int
-
0x0B74
- DEPTH_RANGE → int
-
0x0B70
- DEPTH_STENCIL → int
-
0x84F9
- DEPTH_STENCIL_ATTACHMENT → int
-
0x821A
- DEPTH_TEST → int
-
0x0B71
- DEPTH_WRITEMASK → int
-
0x0B72
- DITHER → int
-
0x0BD0
- DONT_CARE → int
-
0x1100
- DST_ALPHA → int
-
0x0304
- DST_COLOR → int
-
0x0306
- DYNAMIC_DRAW → int
-
0x88E8
- ELEMENT_ARRAY_BUFFER → int
-
0x8893
- ELEMENT_ARRAY_BUFFER_BINDING → int
-
0x8895
- EQUAL → int
-
0x0202
- FASTEST → int
-
0x1101
- FLOAT → int
-
0x1406
- FLOAT_MAT2 → int
-
0x8B5A
- FLOAT_MAT3 → int
-
0x8B5B
- FLOAT_MAT4 → int
-
0x8B5C
- FLOAT_VEC2 → int
-
0x8B50
- FLOAT_VEC3 → int
-
0x8B51
- FLOAT_VEC4 → int
-
0x8B52
- FRAGMENT_SHADER → int
-
0x8B30
- FRAMEBUFFER → int
-
0x8D40
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → int
-
0x8CD1
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → int
-
0x8CD0
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → int
-
0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → int
-
0x8CD2
- FRAMEBUFFER_BINDING → int
-
0x8CA6
- FRAMEBUFFER_COMPLETE → int
-
0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT → int
-
0x8CD6
- FRAMEBUFFER_INCOMPLETE_DIMENSIONS → int
-
0x8CD9
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → int
-
0x8CD7
- FRAMEBUFFER_UNSUPPORTED → int
-
0x8CDD
- FRONT → int
-
0x0404
- FRONT_AND_BACK → int
-
0x0408
- FRONT_FACE → int
-
0x0B46
- FUNC_ADD → int
-
0x8006
- FUNC_REVERSE_SUBTRACT → int
-
0x800B
- FUNC_SUBTRACT → int
-
0x800A
- GENERATE_MIPMAP_HINT → int
-
0x8192
- GEQUAL → int
-
0x0206
- GREATER → int
-
0x0204
- GREEN_BITS → int
-
0x0D53
- HIGH_FLOAT → int
-
0x8DF2
- HIGH_INT → int
-
0x8DF5
- IMPLEMENTATION_COLOR_READ_FORMAT → int
-
0x8B9B
- IMPLEMENTATION_COLOR_READ_TYPE → int
-
0x8B9A
- INCR → int
-
0x1E02
- INCR_WRAP → int
-
0x8507
- INT → int
-
0x1404
- INT_VEC2 → int
-
0x8B53
- INT_VEC3 → int
-
0x8B54
- INT_VEC4 → int
-
0x8B55
- INVALID_ENUM → int
-
0x0500
- INVALID_FRAMEBUFFER_OPERATION → int
-
0x0506
- INVALID_OPERATION → int
-
0x0502
- INVALID_VALUE → int
-
0x0501
- INVERT → int
-
0x150A
- KEEP → int
-
0x1E00
- LEQUAL → int
-
0x0203
- LESS → int
-
0x0201
- LINE_LOOP → int
-
0x0002
- LINE_STRIP → int
-
0x0003
- LINE_WIDTH → int
-
0x0B21
- LINEAR → int
-
0x2601
- LINEAR_MIPMAP_LINEAR → int
-
0x2703
- LINEAR_MIPMAP_NEAREST → int
-
0x2701
- LINES → int
-
0x0001
- LINK_STATUS → int
-
0x8B82
- LOW_FLOAT → int
-
0x8DF0
- LOW_INT → int
-
0x8DF3
- LUMINANCE → int
-
0x1909
- LUMINANCE_ALPHA → int
-
0x190A
- MAX_COMBINED_TEXTURE_IMAGE_UNITS → int
-
0x8B4D
- MAX_CUBE_MAP_TEXTURE_SIZE → int
-
0x851C
- MAX_FRAGMENT_UNIFORM_VECTORS → int
-
0x8DFD
- MAX_RENDERBUFFER_SIZE → int
-
0x84E8
- MAX_TEXTURE_IMAGE_UNITS → int
-
0x8872
- MAX_TEXTURE_SIZE → int
-
0x0D33
- MAX_VARYING_VECTORS → int
-
0x8DFC
- MAX_VERTEX_ATTRIBS → int
-
0x8869
- MAX_VERTEX_TEXTURE_IMAGE_UNITS → int
-
0x8B4C
- MAX_VERTEX_UNIFORM_VECTORS → int
-
0x8DFB
- MAX_VIEWPORT_DIMS → int
-
0x0D3A
- MEDIUM_FLOAT → int
-
0x8DF1
- MEDIUM_INT → int
-
0x8DF4
- MIRRORED_REPEAT → int
-
0x8370
- NEAREST → int
-
0x2600
- NEAREST_MIPMAP_LINEAR → int
-
0x2702
- NEAREST_MIPMAP_NEAREST → int
-
0x2700
- NEVER → int
-
0x0200
- NICEST → int
-
0x1102
- NO_ERROR → int
-
0
- NONE → int
-
0
- NOTEQUAL → int
-
0x0205
- ONE → int
-
1
- ONE_MINUS_CONSTANT_ALPHA → int
-
0x8004
- ONE_MINUS_CONSTANT_COLOR → int
-
0x8002
- ONE_MINUS_DST_ALPHA → int
-
0x0305
- ONE_MINUS_DST_COLOR → int
-
0x0307
- ONE_MINUS_SRC_ALPHA → int
-
0x0303
- ONE_MINUS_SRC_COLOR → int
-
0x0301
- OUT_OF_MEMORY → int
-
0x0505
- PACK_ALIGNMENT → int
-
0x0D05
- POINTS → int
-
0x0000
- POLYGON_OFFSET_FACTOR → int
-
0x8038
- POLYGON_OFFSET_FILL → int
-
0x8037
- POLYGON_OFFSET_UNITS → int
-
0x2A00
- RED_BITS → int
-
0x0D52
- RENDERBUFFER → int
-
0x8D41
- RENDERBUFFER_ALPHA_SIZE → int
-
0x8D53
- RENDERBUFFER_BINDING → int
-
0x8CA7
- RENDERBUFFER_BLUE_SIZE → int
-
0x8D52
- RENDERBUFFER_DEPTH_SIZE → int
-
0x8D54
- RENDERBUFFER_GREEN_SIZE → int
-
0x8D51
- RENDERBUFFER_HEIGHT → int
-
0x8D43
- RENDERBUFFER_INTERNAL_FORMAT → int
-
0x8D44
- RENDERBUFFER_RED_SIZE → int
-
0x8D50
- RENDERBUFFER_STENCIL_SIZE → int
-
0x8D55
- RENDERBUFFER_WIDTH → int
-
0x8D42
- RENDERER → int
-
0x1F01
- REPEAT → int
-
0x2901
- REPLACE → int
-
0x1E01
- RGB → int
-
0x1907
- RGB5_A1 → int
-
0x8057
- RGB565 → int
-
0x8D62
- RGBA → int
-
0x1908
- RGBA4 → int
-
0x8056
- SAMPLE_ALPHA_TO_COVERAGE → int
-
0x809E
- SAMPLE_BUFFERS → int
-
0x80A8
- SAMPLE_COVERAGE → int
-
0x80A0
- SAMPLE_COVERAGE_INVERT → int
-
0x80AB
- SAMPLE_COVERAGE_VALUE → int
-
0x80AA
- SAMPLER_2D → int
-
0x8B5E
- SAMPLER_CUBE → int
-
0x8B60
- SAMPLES → int
-
0x80A9
- SCISSOR_BOX → int
-
0x0C10
- SCISSOR_TEST → int
-
0x0C11
- SHADER_TYPE → int
-
0x8B4F
- SHADING_LANGUAGE_VERSION → int
-
0x8B8C
- SHORT → int
-
0x1402
- SRC_ALPHA → int
-
0x0302
- SRC_ALPHA_SATURATE → int
-
0x0308
- SRC_COLOR → int
-
0x0300
- STATIC_DRAW → int
-
0x88E4
- STENCIL_ATTACHMENT → int
-
0x8D20
- STENCIL_BACK_FAIL → int
-
0x8801
- STENCIL_BACK_FUNC → int
-
0x8800
- STENCIL_BACK_PASS_DEPTH_FAIL → int
-
0x8802
- STENCIL_BACK_PASS_DEPTH_PASS → int
-
0x8803
- STENCIL_BACK_REF → int
-
0x8CA3
- STENCIL_BACK_VALUE_MASK → int
-
0x8CA4
- STENCIL_BACK_WRITEMASK → int
-
0x8CA5
- STENCIL_BITS → int
-
0x0D57
- STENCIL_BUFFER_BIT → int
-
0x00000400
- STENCIL_CLEAR_VALUE → int
-
0x0B91
- STENCIL_FAIL → int
-
0x0B94
- STENCIL_FUNC → int
-
0x0B92
- STENCIL_INDEX → int
-
0x1901
- STENCIL_INDEX8 → int
-
0x8D48
- STENCIL_PASS_DEPTH_FAIL → int
-
0x0B95
- STENCIL_PASS_DEPTH_PASS → int
-
0x0B96
- STENCIL_REF → int
-
0x0B97
- STENCIL_TEST → int
-
0x0B90
- STENCIL_VALUE_MASK → int
-
0x0B93
- STENCIL_WRITEMASK → int
-
0x0B98
- STREAM_DRAW → int
-
0x88E0
- SUBPIXEL_BITS → int
-
0x0D50
- TEXTURE → int
-
0x1702
- TEXTURE0 → int
-
0x84C0
- TEXTURE1 → int
-
0x84C1
- TEXTURE2 → int
-
0x84C2
- TEXTURE3 → int
-
0x84C3
- TEXTURE4 → int
-
0x84C4
- TEXTURE5 → int
-
0x84C5
- TEXTURE6 → int
-
0x84C6
- TEXTURE7 → int
-
0x84C7
- TEXTURE8 → int
-
0x84C8
- TEXTURE9 → int
-
0x84C9
- TEXTURE10 → int
-
0x84CA
- TEXTURE11 → int
-
0x84CB
- TEXTURE12 → int
-
0x84CC
- TEXTURE13 → int
-
0x84CD
- TEXTURE14 → int
-
0x84CE
- TEXTURE15 → int
-
0x84CF
- TEXTURE16 → int
-
0x84D0
- TEXTURE17 → int
-
0x84D1
- TEXTURE18 → int
-
0x84D2
- TEXTURE19 → int
-
0x84D3
- TEXTURE20 → int
-
0x84D4
- TEXTURE21 → int
-
0x84D5
- TEXTURE22 → int
-
0x84D6
- TEXTURE23 → int
-
0x84D7
- TEXTURE24 → int
-
0x84D8
- TEXTURE25 → int
-
0x84D9
- TEXTURE26 → int
-
0x84DA
- TEXTURE27 → int
-
0x84DB
- TEXTURE28 → int
-
0x84DC
- TEXTURE29 → int
-
0x84DD
- TEXTURE30 → int
-
0x84DE
- TEXTURE31 → int
-
0x84DF
- TEXTURE_2D → int
-
0x0DE1
- TEXTURE_BINDING_2D → int
-
0x8069
- TEXTURE_BINDING_CUBE_MAP → int
-
0x8514
- TEXTURE_CUBE_MAP → int
-
0x8513
- TEXTURE_CUBE_MAP_NEGATIVE_X → int
-
0x8516
- TEXTURE_CUBE_MAP_NEGATIVE_Y → int
-
0x8518
- TEXTURE_CUBE_MAP_NEGATIVE_Z → int
-
0x851A
- TEXTURE_CUBE_MAP_POSITIVE_X → int
-
0x8515
- TEXTURE_CUBE_MAP_POSITIVE_Y → int
-
0x8517
- TEXTURE_CUBE_MAP_POSITIVE_Z → int
-
0x8519
- TEXTURE_MAG_FILTER → int
-
0x2800
- TEXTURE_MIN_FILTER → int
-
0x2801
- TEXTURE_WRAP_S → int
-
0x2802
- TEXTURE_WRAP_T → int
-
0x2803
- TRIANGLE_FAN → int
-
0x0006
- TRIANGLE_STRIP → int
-
0x0005
- TRIANGLES → int
-
0x0004
- UNPACK_ALIGNMENT → int
-
0x0CF5
- UNPACK_COLORSPACE_CONVERSION_WEBGL → int
-
0x9243
- UNPACK_FLIP_Y_WEBGL → int
-
0x9240
- UNPACK_PREMULTIPLY_ALPHA_WEBGL → int
-
0x9241
- UNSIGNED_BYTE → int
-
0x1401
- UNSIGNED_INT → int
-
0x1405
- UNSIGNED_SHORT → int
-
0x1403
- UNSIGNED_SHORT_4_4_4_4 → int
-
0x8033
- UNSIGNED_SHORT_5_5_5_1 → int
-
0x8034
- UNSIGNED_SHORT_5_6_5 → int
-
0x8363
- VALIDATE_STATUS → int
-
0x8B83
- VENDOR → int
-
0x1F00
- VERSION → int
-
0x1F02
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → int
-
0x889F
- VERTEX_ATTRIB_ARRAY_ENABLED → int
-
0x8622
- VERTEX_ATTRIB_ARRAY_NORMALIZED → int
-
0x886A
- VERTEX_ATTRIB_ARRAY_POINTER → int
-
0x8645
- VERTEX_ATTRIB_ARRAY_SIZE → int
-
0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE → int
-
0x8624
- VERTEX_ATTRIB_ARRAY_TYPE → int
-
0x8625
- VERTEX_SHADER → int
-
0x8B31
- VIEWPORT → int
-
0x0BA2
- ZERO → int
-
0
Static Properties
- instanceRuntimeType → Type
-
read-only
Constructors
Properties
- canvas → CanvasElement
-
read-only
- drawingBufferHeight → int
-
read-only
- drawingBufferWidth → int
-
read-only
- hashCode → int
-
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
activeTexture(
int texture) → void -
DocsEditable(), DomName('WebGL2RenderingContext.activeTexture'), Experimental()
-
attachShader(
Program program, Shader shader) → void -
DocsEditable(), DomName('WebGL2RenderingContext.attachShader'), Experimental()
-
beginQuery(
int target, Query query) → void -
DocsEditable(), DomName('WebGL2RenderingContext.beginQuery'), Experimental()
-
beginTransformFeedback(
int primitiveMode) → void -
DocsEditable(), DomName('WebGL2RenderingContext.beginTransformFeedback'), Experimental()
-
bindAttribLocation(
Program program, int index, String name) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindAttribLocation'), Experimental()
-
bindBuffer(
int target, Buffer buffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindBuffer'), Experimental()
-
bindBufferBase(
int target, int index, Buffer buffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindBufferBase'), Experimental()
-
bindBufferRange(
int target, int index, Buffer buffer, int offset, int size) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindBufferRange'), Experimental()
-
bindFramebuffer(
int target, Framebuffer framebuffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindFramebuffer'), Experimental()
-
bindRenderbuffer(
int target, Renderbuffer renderbuffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindRenderbuffer'), Experimental()
-
bindSampler(
int unit, Sampler sampler) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindSampler'), Experimental()
-
bindTexture(
int target, Texture texture) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindTexture'), Experimental()
-
bindTransformFeedback(
int target, TransformFeedback feedback) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindTransformFeedback'), Experimental()
-
bindVertexArray(
VertexArrayObject vertexArray) → void -
DocsEditable(), DomName('WebGL2RenderingContext.bindVertexArray'), Experimental()
-
blendColor(
num red, num green, num blue, num alpha) → void -
DocsEditable(), DomName('WebGL2RenderingContext.blendColor'), Experimental()
-
blendEquation(
int mode) → void -
DocsEditable(), DomName('WebGL2RenderingContext.blendEquation'), Experimental()
-
blendEquationSeparate(
int modeRGB, int modeAlpha) → void -
DocsEditable(), DomName('WebGL2RenderingContext.blendEquationSeparate'), Experimental()
-
blendFunc(
int sfactor, int dfactor) → void -
DocsEditable(), DomName('WebGL2RenderingContext.blendFunc'), Experimental()
-
blendFuncSeparate(
int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) → void -
DocsEditable(), DomName('WebGL2RenderingContext.blendFuncSeparate'), Experimental()
-
blitFramebuffer(
int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void -
DocsEditable(), DomName('WebGL2RenderingContext.blitFramebuffer'), Experimental()
-
bufferData(
int target, data_OR_size, int usage) → void -
bufferSubData(
int target, int offset, data) → void -
checkFramebufferStatus(
int target) → int -
DocsEditable(), DomName('WebGL2RenderingContext.checkFramebufferStatus'), Experimental()
-
clear(
int mask) → void -
DocsEditable(), DomName('WebGL2RenderingContext.clear'), Experimental()
-
clearBufferfi(
int buffer, int drawbuffer, num depth, int stencil) → void -
DocsEditable(), DomName('WebGL2RenderingContext.clearBufferfi'), Experimental()
-
clearBufferfv(
int buffer, int drawbuffer, value) → void -
clearBufferiv(
int buffer, int drawbuffer, value) → void -
clearBufferuiv(
int buffer, int drawbuffer, value) → void -
clearColor(
num red, num green, num blue, num alpha) → void -
DocsEditable(), DomName('WebGL2RenderingContext.clearColor'), Experimental()
-
clearDepth(
num depth) → void -
DocsEditable(), DomName('WebGL2RenderingContext.clearDepth'), Experimental()
-
clearStencil(
int s) → void -
DocsEditable(), DomName('WebGL2RenderingContext.clearStencil'), Experimental()
-
clientWaitSync(
Sync sync, int flags, int timeout) → int -
DocsEditable(), DomName('WebGL2RenderingContext.clientWaitSync'), Experimental()
-
colorMask(
bool red, bool green, bool blue, bool alpha) → void -
DocsEditable(), DomName('WebGL2RenderingContext.colorMask'), Experimental()
-
compileShader(
Shader shader) → void -
DocsEditable(), DomName('WebGL2RenderingContext.compileShader'), Experimental()
-
compressedTexImage2D(
int target, int level, int internalformat, int width, int height, int border, TypedData data) → void -
DocsEditable(), DomName('WebGL2RenderingContext.compressedTexImage2D'), Experimental()
-
compressedTexImage3D(
int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data) → void -
DocsEditable(), DomName('WebGL2RenderingContext.compressedTexImage3D'), Experimental()
-
compressedTexSubImage2D(
int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) → void -
DocsEditable(), DomName('WebGL2RenderingContext.compressedTexSubImage2D'), Experimental()
-
compressedTexSubImage3D(
int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data) → void -
DocsEditable(), DomName('WebGL2RenderingContext.compressedTexSubImage3D'), Experimental()
-
copyBufferSubData(
int readTarget, int writeTarget, int readOffset, int writeOffset, int size) → void -
DocsEditable(), DomName('WebGL2RenderingContext.copyBufferSubData'), Experimental()
-
copyTexImage2D(
int target, int level, int internalformat, int x, int y, int width, int height, int border) → void -
DocsEditable(), DomName('WebGL2RenderingContext.copyTexImage2D'), Experimental()
-
copyTexSubImage2D(
int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.copyTexSubImage2D'), Experimental()
-
copyTexSubImage3D(
int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.copyTexSubImage3D'), Experimental()
-
createBuffer(
) → Buffer -
DocsEditable(), DomName('WebGL2RenderingContext.createBuffer'), Experimental()
-
createFramebuffer(
) → Framebuffer -
DocsEditable(), DomName('WebGL2RenderingContext.createFramebuffer'), Experimental()
-
createProgram(
) → Program -
DocsEditable(), DomName('WebGL2RenderingContext.createProgram'), Experimental()
-
createQuery(
) → Query -
DocsEditable(), DomName('WebGL2RenderingContext.createQuery'), Experimental()
-
createRenderbuffer(
) → Renderbuffer -
DocsEditable(), DomName('WebGL2RenderingContext.createRenderbuffer'), Experimental()
-
createSampler(
) → Sampler -
DocsEditable(), DomName('WebGL2RenderingContext.createSampler'), Experimental()
-
createShader(
int type) → Shader -
DocsEditable(), DomName('WebGL2RenderingContext.createShader'), Experimental()
-
createTexture(
) → Texture -
DocsEditable(), DomName('WebGL2RenderingContext.createTexture'), Experimental()
-
createTransformFeedback(
) → TransformFeedback -
DocsEditable(), DomName('WebGL2RenderingContext.createTransformFeedback'), Experimental()
-
createVertexArray(
) → VertexArrayObject -
DocsEditable(), DomName('WebGL2RenderingContext.createVertexArray'), Experimental()
-
cullFace(
int mode) → void -
DocsEditable(), DomName('WebGL2RenderingContext.cullFace'), Experimental()
-
deleteBuffer(
Buffer buffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteBuffer'), Experimental()
-
deleteFramebuffer(
Framebuffer framebuffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteFramebuffer'), Experimental()
-
deleteProgram(
Program program) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteProgram'), Experimental()
-
deleteQuery(
Query query) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteQuery'), Experimental()
-
deleteRenderbuffer(
Renderbuffer renderbuffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteRenderbuffer'), Experimental()
-
deleteSampler(
Sampler sampler) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteSampler'), Experimental()
-
deleteShader(
Shader shader) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteShader'), Experimental()
-
deleteSync(
Sync sync) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteSync'), Experimental()
-
deleteTexture(
Texture texture) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteTexture'), Experimental()
-
deleteTransformFeedback(
TransformFeedback feedback) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteTransformFeedback'), Experimental()
-
deleteVertexArray(
VertexArrayObject vertexArray) → void -
DocsEditable(), DomName('WebGL2RenderingContext.deleteVertexArray'), Experimental()
-
depthFunc(
int func) → void -
DocsEditable(), DomName('WebGL2RenderingContext.depthFunc'), Experimental()
-
depthMask(
bool flag) → void -
DocsEditable(), DomName('WebGL2RenderingContext.depthMask'), Experimental()
-
depthRange(
num zNear, num zFar) → void -
DocsEditable(), DomName('WebGL2RenderingContext.depthRange'), Experimental()
-
detachShader(
Program program, Shader shader) → void -
DocsEditable(), DomName('WebGL2RenderingContext.detachShader'), Experimental()
-
disable(
int cap) → void -
DocsEditable(), DomName('WebGL2RenderingContext.disable'), Experimental()
-
disableVertexAttribArray(
int index) → void -
DocsEditable(), DomName('WebGL2RenderingContext.disableVertexAttribArray'), Experimental()
-
drawArrays(
int mode, int first, int count) → void -
DocsEditable(), DomName('WebGL2RenderingContext.drawArrays'), Experimental()
-
drawArraysInstanced(
int mode, int first, int count, int instanceCount) → void -
DocsEditable(), DomName('WebGL2RenderingContext.drawArraysInstanced'), Experimental()
-
drawBuffers(
List<int> buffers) → void -
DocsEditable(), DomName('WebGL2RenderingContext.drawBuffers'), Experimental()
-
drawElements(
int mode, int count, int type, int offset) → void -
DocsEditable(), DomName('WebGL2RenderingContext.drawElements'), Experimental()
-
drawElementsInstanced(
int mode, int count, int type, int offset, int instanceCount) → void -
DocsEditable(), DomName('WebGL2RenderingContext.drawElementsInstanced'), Experimental()
-
drawRangeElements(
int mode, int start, int end, int count, int type, int offset) → void -
DocsEditable(), DomName('WebGL2RenderingContext.drawRangeElements'), Experimental()
-
enable(
int cap) → void -
DocsEditable(), DomName('WebGL2RenderingContext.enable'), Experimental()
-
enableVertexAttribArray(
int index) → void -
DocsEditable(), DomName('WebGL2RenderingContext.enableVertexAttribArray'), Experimental()
-
endQuery(
int target) → void -
DocsEditable(), DomName('WebGL2RenderingContext.endQuery'), Experimental()
-
endTransformFeedback(
) → void -
DocsEditable(), DomName('WebGL2RenderingContext.endTransformFeedback'), Experimental()
-
fenceSync(
int condition, int flags) → Sync -
DocsEditable(), DomName('WebGL2RenderingContext.fenceSync'), Experimental()
-
finish(
) → void -
DocsEditable(), DomName('WebGL2RenderingContext.finish'), Experimental()
-
flush(
) → void -
DocsEditable(), DomName('WebGL2RenderingContext.flush'), Experimental()
-
framebufferRenderbuffer(
int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.framebufferRenderbuffer'), Experimental()
-
framebufferTexture2D(
int target, int attachment, int textarget, Texture texture, int level) → void -
DocsEditable(), DomName('WebGL2RenderingContext.framebufferTexture2D'), Experimental()
-
framebufferTextureLayer(
int target, int attachment, Texture texture, int level, int layer) → void -
DocsEditable(), DomName('WebGL2RenderingContext.framebufferTextureLayer'), Experimental()
-
frontFace(
int mode) → void -
DocsEditable(), DomName('WebGL2RenderingContext.frontFace'), Experimental()
-
generateMipmap(
int target) → void -
DocsEditable(), DomName('WebGL2RenderingContext.generateMipmap'), Experimental()
-
getActiveAttrib(
Program program, int index) → ActiveInfo -
DocsEditable(), DomName('WebGL2RenderingContext.getActiveAttrib'), Experimental()
-
getActiveUniform(
Program program, int index) → ActiveInfo -
DocsEditable(), DomName('WebGL2RenderingContext.getActiveUniform'), Experimental()
-
getActiveUniformBlockName(
Program program, int uniformBlockIndex) → String -
DocsEditable(), DomName('WebGL2RenderingContext.getActiveUniformBlockName'), Experimental()
-
getActiveUniformBlockParameter(
Program program, int uniformBlockIndex, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getActiveUniformBlockParameter'), Experimental()
-
getActiveUniforms(
Program program, List<int> uniformIndices, int pname) → List<int> -
DocsEditable(), DomName('WebGL2RenderingContext.getActiveUniforms'), Experimental()
-
getAttachedShaders(
Program program) → List<Shader> -
DocsEditable(), DomName('WebGL2RenderingContext.getAttachedShaders'), Experimental()
-
getAttribLocation(
Program program, String name) → int -
DocsEditable(), DomName('WebGL2RenderingContext.getAttribLocation'), Experimental()
-
getBufferParameter(
int target, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getBufferParameter'), Experimental()
-
getBufferSubData(
int target, int offset, ByteBuffer returnedData) → void -
DocsEditable(), DomName('WebGL2RenderingContext.getBufferSubData'), Experimental()
-
getContextAttributes(
) → dynamic -
DocsEditable(), DomName('WebGL2RenderingContext.getContextAttributes'), Experimental()
-
getError(
) → int -
DocsEditable(), DomName('WebGL2RenderingContext.getError'), Experimental()
-
getExtension(
String name) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getExtension'), Experimental()
-
getFragDataLocation(
Program program, String name) → int -
DocsEditable(), DomName('WebGL2RenderingContext.getFragDataLocation'), Experimental()
-
getFramebufferAttachmentParameter(
int target, int attachment, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getFramebufferAttachmentParameter'), Experimental()
-
getIndexedParameter(
int target, int index) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getIndexedParameter'), Experimental()
-
getInternalformatParameter(
int target, int internalformat, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getInternalformatParameter'), Experimental()
-
getParameter(
int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getParameter'), Experimental()
-
getProgramInfoLog(
Program program) → String -
DocsEditable(), DomName('WebGL2RenderingContext.getProgramInfoLog'), Experimental()
-
getProgramParameter(
Program program, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getProgramParameter'), Experimental()
-
getQuery(
int target, int pname) → Query -
DocsEditable(), DomName('WebGL2RenderingContext.getQuery'), Experimental()
-
getQueryParameter(
Query query, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getQueryParameter'), Experimental()
-
getRenderbufferParameter(
int target, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getRenderbufferParameter'), Experimental()
-
getSamplerParameter(
Sampler sampler, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getSamplerParameter'), Experimental()
-
getShaderInfoLog(
Shader shader) → String -
DocsEditable(), DomName('WebGL2RenderingContext.getShaderInfoLog'), Experimental()
-
getShaderParameter(
Shader shader, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getShaderParameter'), Experimental()
-
getShaderPrecisionFormat(
int shadertype, int precisiontype) → ShaderPrecisionFormat -
DocsEditable(), DomName('WebGL2RenderingContext.getShaderPrecisionFormat'), Experimental()
-
getShaderSource(
Shader shader) → String -
DocsEditable(), DomName('WebGL2RenderingContext.getShaderSource'), Experimental()
-
getSupportedExtensions(
) → List<String> -
DocsEditable(), DomName('WebGL2RenderingContext.getSupportedExtensions'), Experimental()
-
getSyncParameter(
Sync sync, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getSyncParameter'), Experimental()
-
getTexParameter(
int target, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getTexParameter'), Experimental()
-
getTransformFeedbackVarying(
Program program, int index) → ActiveInfo -
DocsEditable(), DomName('WebGL2RenderingContext.getTransformFeedbackVarying'), Experimental()
-
getUniform(
Program program, UniformLocation location) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getUniform'), Experimental()
-
getUniformBlockIndex(
Program program, String uniformBlockName) → int -
DocsEditable(), DomName('WebGL2RenderingContext.getUniformBlockIndex'), Experimental()
-
getUniformIndices(
Program program, List<String> uniformNames) → List<int> -
DocsEditable(), DomName('WebGL2RenderingContext.getUniformIndices'), Experimental()
-
getUniformLocation(
Program program, String name) → UniformLocation -
DocsEditable(), DomName('WebGL2RenderingContext.getUniformLocation'), Experimental()
-
getVertexAttrib(
int index, int pname) → Object -
DocsEditable(), DomName('WebGL2RenderingContext.getVertexAttrib'), Experimental()
-
getVertexAttribOffset(
int index, int pname) → int -
DocsEditable(), DomName('WebGL2RenderingContext.getVertexAttribOffset'), Experimental()
-
hint(
int target, int mode) → void -
DocsEditable(), DomName('WebGL2RenderingContext.hint'), Experimental()
-
invalidateFramebuffer(
int target, List<int> attachments) → void -
DocsEditable(), DomName('WebGL2RenderingContext.invalidateFramebuffer'), Experimental()
-
invalidateSubFramebuffer(
int target, List<int> attachments, int x, int y, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.invalidateSubFramebuffer'), Experimental()
-
isBuffer(
Buffer buffer) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isBuffer'), Experimental()
-
isContextLost(
) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isContextLost'), Experimental()
-
isEnabled(
int cap) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isEnabled'), Experimental()
-
isFramebuffer(
Framebuffer framebuffer) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isFramebuffer'), Experimental()
-
isProgram(
Program program) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isProgram'), Experimental()
-
isQuery(
Query query) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isQuery'), Experimental()
-
isRenderbuffer(
Renderbuffer renderbuffer) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isRenderbuffer'), Experimental()
-
isSampler(
Sampler sampler) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isSampler'), Experimental()
-
isShader(
Shader shader) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isShader'), Experimental()
-
isSync(
Sync sync) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isSync'), Experimental()
-
isTexture(
Texture texture) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isTexture'), Experimental()
-
isTransformFeedback(
TransformFeedback feedback) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isTransformFeedback'), Experimental()
-
isVertexArray(
VertexArrayObject vertexArray) → bool -
DocsEditable(), DomName('WebGL2RenderingContext.isVertexArray'), Experimental()
-
lineWidth(
num width) → void -
DocsEditable(), DomName('WebGL2RenderingContext.lineWidth'), Experimental()
-
linkProgram(
Program program) → void -
DocsEditable(), DomName('WebGL2RenderingContext.linkProgram'), Experimental()
-
pauseTransformFeedback(
) → void -
DocsEditable(), DomName('WebGL2RenderingContext.pauseTransformFeedback'), Experimental()
-
pixelStorei(
int pname, int param) → void -
DocsEditable(), DomName('WebGL2RenderingContext.pixelStorei'), Experimental()
-
polygonOffset(
num factor, num units) → void -
DocsEditable(), DomName('WebGL2RenderingContext.polygonOffset'), Experimental()
-
readBuffer(
int mode) → void -
DocsEditable(), DomName('WebGL2RenderingContext.readBuffer'), Experimental()
-
readPixels(
int x, int y, int width, int height, int format, int type, TypedData pixels) → void -
DocsEditable(), DomName('WebGL2RenderingContext.readPixels'), Experimental()
-
renderbufferStorage(
int target, int internalformat, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.renderbufferStorage'), Experimental()
-
renderbufferStorageMultisample(
int target, int samples, int internalformat, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.renderbufferStorageMultisample'), Experimental()
-
resumeTransformFeedback(
) → void -
DocsEditable(), DomName('WebGL2RenderingContext.resumeTransformFeedback'), Experimental()
-
sampleCoverage(
num value, bool invert) → void -
DocsEditable(), DomName('WebGL2RenderingContext.sampleCoverage'), Experimental()
-
samplerParameterf(
Sampler sampler, int pname, num param) → void -
DocsEditable(), DomName('WebGL2RenderingContext.samplerParameterf'), Experimental()
-
samplerParameteri(
Sampler sampler, int pname, int param) → void -
DocsEditable(), DomName('WebGL2RenderingContext.samplerParameteri'), Experimental()
-
scissor(
int x, int y, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.scissor'), Experimental()
-
shaderSource(
Shader shader, String string) → void -
DocsEditable(), DomName('WebGL2RenderingContext.shaderSource'), Experimental()
-
stencilFunc(
int func, int ref, int mask) → void -
DocsEditable(), DomName('WebGL2RenderingContext.stencilFunc'), Experimental()
-
stencilFuncSeparate(
int face, int func, int ref, int mask) → void -
DocsEditable(), DomName('WebGL2RenderingContext.stencilFuncSeparate'), Experimental()
-
stencilMask(
int mask) → void -
DocsEditable(), DomName('WebGL2RenderingContext.stencilMask'), Experimental()
-
stencilMaskSeparate(
int face, int mask) → void -
DocsEditable(), DomName('WebGL2RenderingContext.stencilMaskSeparate'), Experimental()
-
stencilOp(
int fail, int zfail, int zpass) → void -
DocsEditable(), DomName('WebGL2RenderingContext.stencilOp'), Experimental()
-
stencilOpSeparate(
int face, int fail, int zfail, int zpass) → void -
DocsEditable(), DomName('WebGL2RenderingContext.stencilOpSeparate'), Experimental()
-
texImage2D(
int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [ int format, int type, TypedData pixels ]) → void -
texImage3D(
int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels) → void -
DocsEditable(), DomName('WebGL2RenderingContext.texImage3D'), Experimental()
-
texParameterf(
int target, int pname, num param) → void -
DocsEditable(), DomName('WebGL2RenderingContext.texParameterf'), Experimental()
-
texParameteri(
int target, int pname, int param) → void -
DocsEditable(), DomName('WebGL2RenderingContext.texParameteri'), Experimental()
-
texStorage2D(
int target, int levels, int internalformat, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.texStorage2D'), Experimental()
-
texStorage3D(
int target, int levels, int internalformat, int width, int height, int depth) → void -
DocsEditable(), DomName('WebGL2RenderingContext.texStorage3D'), Experimental()
-
texSubImage2D(
int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [ int type, TypedData pixels ]) → void -
texSubImage3D(
int target, int level, int xoffset, int yoffset, int zoffset, int format_OR_width, int height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video, [ int format, int type, TypedData pixels ]) → void -
transformFeedbackVaryings(
Program program, List<String> varyings, int bufferMode) → void -
DocsEditable(), DomName('WebGL2RenderingContext.transformFeedbackVaryings'), Experimental()
-
uniform1f(
UniformLocation location, num x) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform1f'), Experimental()
-
uniform1fv(
UniformLocation location, v) → void -
uniform1i(
UniformLocation location, int x) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform1i'), Experimental()
-
uniform1iv(
UniformLocation location, v) → void -
uniform1ui(
UniformLocation location, int v0) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform1ui'), Experimental()
-
uniform1uiv(
UniformLocation location, List<int> value) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform1uiv'), Experimental()
-
uniform2f(
UniformLocation location, num x, num y) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform2f'), Experimental()
-
uniform2fv(
UniformLocation location, v) → void -
uniform2i(
UniformLocation location, int x, int y) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform2i'), Experimental()
-
uniform2iv(
UniformLocation location, v) → void -
uniform2ui(
UniformLocation location, int v0, int v1) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform2ui'), Experimental()
-
uniform2uiv(
UniformLocation location, List<int> value) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform2uiv'), Experimental()
-
uniform3f(
UniformLocation location, num x, num y, num z) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform3f'), Experimental()
-
uniform3fv(
UniformLocation location, v) → void -
uniform3i(
UniformLocation location, int x, int y, int z) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform3i'), Experimental()
-
uniform3iv(
UniformLocation location, v) → void -
uniform3ui(
UniformLocation location, int v0, int v1, int v2) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform3ui'), Experimental()
-
uniform3uiv(
UniformLocation location, List<int> value) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform3uiv'), Experimental()
-
uniform4f(
UniformLocation location, num x, num y, num z, num w) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform4f'), Experimental()
-
uniform4fv(
UniformLocation location, v) → void -
uniform4i(
UniformLocation location, int x, int y, int z, int w) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform4i'), Experimental()
-
uniform4iv(
UniformLocation location, v) → void -
uniform4ui(
UniformLocation location, int v0, int v1, int v2, int v3) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform4ui'), Experimental()
-
uniform4uiv(
UniformLocation location, List<int> value) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniform4uiv'), Experimental()
-
uniformBlockBinding(
Program program, int uniformBlockIndex, int uniformBlockBinding) → void -
DocsEditable(), DomName('WebGL2RenderingContext.uniformBlockBinding'), Experimental()
-
uniformMatrix2fv(
UniformLocation location, bool transpose, array) → void -
uniformMatrix2x3fv(
UniformLocation location, bool transpose, value) → void -
uniformMatrix2x4fv(
UniformLocation location, bool transpose, value) → void -
uniformMatrix3fv(
UniformLocation location, bool transpose, array) → void -
uniformMatrix3x2fv(
UniformLocation location, bool transpose, value) → void -
uniformMatrix3x4fv(
UniformLocation location, bool transpose, value) → void -
uniformMatrix4fv(
UniformLocation location, bool transpose, array) → void -
uniformMatrix4x2fv(
UniformLocation location, bool transpose, value) → void -
uniformMatrix4x3fv(
UniformLocation location, bool transpose, value) → void -
useProgram(
Program program) → void -
DocsEditable(), DomName('WebGL2RenderingContext.useProgram'), Experimental()
-
validateProgram(
Program program) → void -
DocsEditable(), DomName('WebGL2RenderingContext.validateProgram'), Experimental()
-
vertexAttrib1f(
int indx, num x) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttrib1f'), Experimental()
-
vertexAttrib1fv(
int indx, values) → void -
vertexAttrib2f(
int indx, num x, num y) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttrib2f'), Experimental()
-
vertexAttrib2fv(
int indx, values) → void -
vertexAttrib3f(
int indx, num x, num y, num z) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttrib3f'), Experimental()
-
vertexAttrib3fv(
int indx, values) → void -
vertexAttrib4f(
int indx, num x, num y, num z, num w) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttrib4f'), Experimental()
-
vertexAttrib4fv(
int indx, values) → void -
vertexAttribDivisor(
int index, int divisor) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttribDivisor'), Experimental()
-
vertexAttribI4i(
int index, int x, int y, int z, int w) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttribI4i'), Experimental()
-
vertexAttribI4iv(
int index, List<int> v) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttribI4iv'), Experimental()
-
vertexAttribI4ui(
int index, int x, int y, int z, int w) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttribI4ui'), Experimental()
-
vertexAttribI4uiv(
int index, List<int> v) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttribI4uiv'), Experimental()
-
vertexAttribIPointer(
int index, int size, int type, int stride, int offset) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttribIPointer'), Experimental()
-
vertexAttribPointer(
int indx, int size, int type, bool normalized, int stride, int offset) → void -
DocsEditable(), DomName('WebGL2RenderingContext.vertexAttribPointer'), Experimental()
-
viewport(
int x, int y, int width, int height) → void -
DocsEditable(), DomName('WebGL2RenderingContext.viewport'), Experimental()
-
waitSync(
Sync sync, int flags, int timeout) → void -
DocsEditable(), DomName('WebGL2RenderingContext.waitSync'), Experimental()
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns the result of the JavaScript objects
toString
method.inherited