- DomName('WebGL2RenderingContext.getShaderPrecisionFormat')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getShaderPrecisionFormat') @DocsEditable() @Experimental() // untriaged ShaderPrecisionFormat getShaderPrecisionFormat( int shadertype, int precisiontype) => _blink.BlinkWebGL2RenderingContext.instance .getShaderPrecisionFormat_Callback_2_( this, shadertype, precisiontype);