1. DomName('WebGL2RenderingContext.drawElements')
  2. DocsEditable()
  3. Experimental()
void drawElements(int mode, int count, int type, int offset)

Source

@DomName('WebGL2RenderingContext.drawElements')
@DocsEditable()
@Experimental() // untriaged
void drawElements(int mode, int count, int type, int offset) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .drawElements_Callback_4_(this, mode, count, type, offset);