1. DomName('WebGL2RenderingContext.bindBufferRange')
  2. DocsEditable()
  3. Experimental()
void bindBufferRange(int target, int index, Buffer buffer, int offset, int size)

Source

@DomName('WebGL2RenderingContext.bindBufferRange')
@DocsEditable()
@Experimental() // untriaged
void bindBufferRange(
        int target, int index, Buffer buffer, int offset, int size) =>
    _blink.BlinkWebGL2RenderingContext.instance.bindBufferRange_Callback_5_(
        this, target, index, buffer, offset, size);