1. DomName('WebGL2RenderingContext.samplerParameteri')
  2. DocsEditable()
  3. Experimental()
void samplerParameteri(Sampler sampler, int pname, int param)

Source

@DomName('WebGL2RenderingContext.samplerParameteri')
@DocsEditable()
@Experimental() // untriaged
void samplerParameteri(Sampler sampler, int pname, int param) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .samplerParameteri_Callback_3_(this, sampler, pname, param);