1. DomName('WebGL2RenderingContext.bindAttribLocation')
  2. DocsEditable()
  3. Experimental()
void bindAttribLocation(Program program, int index, String name)

Source

@DomName('WebGL2RenderingContext.bindAttribLocation')
@DocsEditable()
@Experimental() // untriaged
void bindAttribLocation(Program program, int index, String name) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .bindAttribLocation_Callback_3_(this, program, index, name);