1. DomName('WebGL2RenderingContext.drawRangeElements')
  2. DocsEditable()
  3. Experimental()
void drawRangeElements(int mode, int start, int end, int count, int type, int offset)

Source

@DomName('WebGL2RenderingContext.drawRangeElements')
@DocsEditable()
@Experimental() // untriaged
void drawRangeElements(
        int mode, int start, int end, int count, int type, int offset) =>
    _blink.BlinkWebGL2RenderingContext.instance.drawRangeElements_Callback_6_(
        this, mode, start, end, count, type, offset);