1. DomName('WebGL2RenderingContext.useProgram')
  2. DocsEditable()
  3. Experimental()
void useProgram(Program program)

Source

@DomName('WebGL2RenderingContext.useProgram')
@DocsEditable()
@Experimental() // untriaged
void useProgram(Program program) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .useProgram_Callback_1_(this, program);