1. DomName('WebGL2RenderingContext.bindVertexArray')
  2. DocsEditable()
  3. Experimental()
void bindVertexArray(VertexArrayObject vertexArray)

Source

@DomName('WebGL2RenderingContext.bindVertexArray')
@DocsEditable()
@Experimental() // untriaged
void bindVertexArray(VertexArrayObject vertexArray) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .bindVertexArray_Callback_1_(this, vertexArray);