- @DomName('WebGL2RenderingContext.compressedTexSubImage2D')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.compressedTexSubImage2D') @DocsEditable() @Experimental() // untriaged void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native;