- @DomName('WebGL2RenderingContext.framebufferTextureLayer')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.framebufferTextureLayer') @DocsEditable() @Experimental() // untriaged void framebufferTextureLayer( int target, int attachment, Texture texture, int level, int layer) native;