1. @DomName('WebGL2RenderingContext.bufferData')
  2. @DocsEditable()
  3. @Experimental()
void bufferData(int target, data_OR_size, int usage)

Source

@DomName('WebGL2RenderingContext.bufferData')
@DocsEditable()
@Experimental() // untriaged
void bufferData(int target, data_OR_size, int usage) native;