- @DomName('WebGL2RenderingContext.compressedTexImage3D')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.compressedTexImage3D') @DocsEditable() @Experimental() // untriaged void compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data) native;