1. @DomName('WebGLRenderingContext.compressedTexImage2D')
  2. @DocsEditable()
void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data)

Source

@DomName('WebGLRenderingContext.compressedTexImage2D')
@DocsEditable()
void compressedTexImage2D(int target, int level, int internalformat,
    int width, int height, int border, TypedData data) native;