1. @DomName('WebGL2RenderingContext.compressedTexImage3D')
  2. @DocsEditable()
  3. @Experimental()
void compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data)

Source

@DomName('WebGL2RenderingContext.compressedTexImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexImage3D(int target, int level, int internalformat,
    int width, int height, int depth, int border, TypedData data) native;