start2 method

  1. @JSName('start')
  2. @DomName('AudioBufferSourceNode.start')
  3. @DocsEditable()
void start2 ([num when, num grainOffset, num grainDuration ])

Implementation

@JSName('start')
@DomName('AudioBufferSourceNode.start')
@DocsEditable()
void start2([num when, num grainOffset, num grainDuration]) native;