- @DomName('WebGL2RenderingContext.compressedTexImage2D')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.compressedTexImage2D') @DocsEditable() @Experimental() // untriaged void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native;